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Showing posts from September, 2025

Animation week 5

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  Hornet block out for fight sequence

Animation Week 4

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Further developing and cleaning the animation up. Next will be blocking out fight scene  

Animation week 3

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Found this fun Hornet rig however animating this cloak for movement was proving be to rather technical and not where I feel i should be focusing my efforts   Very potent Hela rig that had a lot of great features. I enjoyed animating with this rig a lot and am going to use it going forward.  Attempted to animate this cloak as well however it is still something that I feel i shouldnt over devote time to so I will likely keep it off for this class This Zelda rig had some interesting organization Final Pass with follow through and rebound pushed the poses a lot and gave lots of overlappin movements with more tweening

Animation Week 2

  Walk Cycle Walk Cycle Walk Cycle. This week was about pain of walk cycles. I went through many remakes of this one working heavily with reference. I also ran into the issue of realizing my rig did not have an IK for the chest or head/neck which cause immense issues for this walk cycle. I will attempt a hopefully much easier redo with a rig that has IK chest/neck controls for the first few days of the week. I found a very solid referance from a fashion show clip that was extremely helpful and figuring our how to move the hips and legs properly although i do wish i had a side view as that was something I had to search elsewhere for which led to some struggles with the arms. The largest difficulty by far however was teh spine and getting it to move properly with lots of counter animation. definitely will make sure to find something with IK chest for the future for walk cycles.