Animation Final Blog Post
This year I have spent a lot of time working on animations for this game project. It has been a massive undertaking, and I have learned a lot about first person animations and the need to limit frame times in order for animations to work for the game. The shotgun animation especially took a lot of work with the rig to get the shells to properly eject and switch parents in the correct way. It was a lot of fun to work on and I'm happy with how it all turned out.
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